We know what a samurai is. I don't need to preview them. This however is my first look at Samurai a board game by Reiner Knizia and the English version of this game is published by Rio Grande. With both those names on a box you know you can't go wrong. I first heard of this game on my favorite board game audiocast The Spiel.
The game box is big mainly to accommodate the multi-piece map of Japan game board. Thick cardboard hex tiles, a fordable Japanese style blind to hide your tiles and winnings behind, and a bunch of plexiglass Buddhas, tall hats, and rice fields. The plexiglass pieces are very nice. I kinda wish all the wooded pieces from other games are made of the same stuff instead.
Basically Samurai is a tile laying game. At first glance it seems that the game came with too few components for what the game is suppose to be but I was wrong. The game plays very nicely. The goal of the game is to influence and claim the plexiglass pieces by placing tiles with the proper icon and number. when the piece is surrounded on land with tiles the number on the tiles with the proper icon is added and the one with the highest total claims the piece.
The only truly complicated part of the game is scoring. Unlike other games it does not matter how much pieces a player claims. The objective is to have the most majority of the type of pieces. A majority of 2 or 3 is a straight win. A majority of 1 calls for a comparison of other pieces that are claimed.
The game box is big mainly to accommodate the multi-piece map of Japan game board. Thick cardboard hex tiles, a fordable Japanese style blind to hide your tiles and winnings behind, and a bunch of plexiglass Buddhas, tall hats, and rice fields. The plexiglass pieces are very nice. I kinda wish all the wooded pieces from other games are made of the same stuff instead.
Basically Samurai is a tile laying game. At first glance it seems that the game came with too few components for what the game is suppose to be but I was wrong. The game plays very nicely. The goal of the game is to influence and claim the plexiglass pieces by placing tiles with the proper icon and number. when the piece is surrounded on land with tiles the number on the tiles with the proper icon is added and the one with the highest total claims the piece.
The only truly complicated part of the game is scoring. Unlike other games it does not matter how much pieces a player claims. The objective is to have the most majority of the type of pieces. A majority of 2 or 3 is a straight win. A majority of 1 calls for a comparison of other pieces that are claimed.
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